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Project : ZERO
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Devlog
Devlog 9 : 02.04.25
April 02, 2025
by
tubbytobe
Trim Sheet This week I worked on the trimsheet, I spent time analyzing the references and trying to plan what would go on it. Here was my "plan": Because the models are only going to be really seen fr...
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Devlog 8 : 26.03.25
March 26, 2025
by
tubbytobe
1
Building Generator This week I got the building generator to work, as I previously mentioned I did put the custom building generator on hold and decided to just go with the Houdini one, which has a lo...
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Devlog 7 : 19.03.25
March 19, 2025
by
tubbytobe
SNOW SHADER AND EFFECT This week I worked on some of the VFX for Project:ZERO, I worked on both making a snowfall niagara system as well as a snow build up shader. The snow fall effect was pretty simp...
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Devlog 6 : 12.03.25
March 12, 2025
by
tubbytobe
Layout Tool Final Touches I got the layout tool to work in houdini, it was done (or as done as time will allow). I did do some minor adjustments since the last devlog, like I got it to exclude the bor...
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Devlog 5 : 05.03.25
March 05, 2025
by
tubbytobe
LAYOUT GENERATOR The city layout tool has most of the core functionality complete, there are some improvements and fixes to be made but overall it's pretty much there. BREAKDOWN OF BUILDING SPAWNING L...
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Devlog 4 : 12.02.25
February 12, 2025
by
tubbytobe
Layout Generator Updates This week I continued to work on the layout generator. I started by changing the way it generates the secondary lot divisions, it originally used a voronoi using the euclidean...
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Devlog 3 : 05.02.25
February 05, 2025
by
tubbytobe
MATERIALS & SHADERS I spent a bit of time working on some materials in the beginning of the week because I needed a break from Houdini. I worked on some substance designer materials, as well as making...
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Devlog 2 : 29.01.25
January 29, 2025
by
tubbytobe
1
Layout Generator Updates This week I made a lot of improvements to the Layout Generator. It now takes user defined curve inputs for the main roads, and the grid is divided based on those inputs. The u...
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Devlog 1 : 22.01.25
January 22, 2025
by
tubbytobe
1
The first few weeks of this project was mainly spent researching and exploring concepts for the tools and assets that I will use to create my environment. PROCEDURAL CITY LAYOUT GENERATOR I started by...
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