Devlog 9 : 02.04.25


Trim Sheet

This week I worked on the trimsheet, I spent time analyzing the references and trying to plan what would go on it.

Here was my "plan":

Because the models are only going to be really seen from a distance, they don’t need to look spectacular up close, so I just modeled some basic stuff in Maya and then textured it in Substance Painter. I made some basic metal, wood, painted wood and then made some balcony designs.

References:

Trim:

I then spent many many hours fixing all the blockout models, UV unwrapping them and applying the trim sheet.

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