Devlog 9 : 02.04.25
Project : ZERO » Devlog
Trim Sheet
This week I worked on the trimsheet, I spent time analyzing the references and trying to plan what would go on it.
Here was my "plan":
Because the models are only going to be really seen from a distance, they don’t need to look spectacular up close, so I just modeled some basic stuff in Maya and then textured it in Substance Painter. I made some basic metal, wood, painted wood and then made some balcony designs.
References:
Trim:
I then spent many many hours fixing all the blockout models, UV unwrapping them and applying the trim sheet.
Project : ZERO
Status | In development |
Author | tubbytobe |
Tags | Atmospheric |
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