Devlog 8 : 26.03.25


Building Generator

This week I got the building generator to work, as I previously mentioned I did put the custom building generator on hold and decided to just go with the Houdini one, which has a lovely tutorial on how to set it up, so I thought I could just follow that and be good… 

haha it's not that simple. 

So the basic setup of the building generator worked and was good, but in the tutorial they set up a system for using data tables in unreal to set the modules and floor patterns up, however due to the tutorial being done in a slightly older version things had changed and so the set up they had did not work, so I spent a lot of thing screwing around to try and get it to work, in the end I had to just add 1 little node and it worked. So now I have a super flexible system that works with data tables and its super coolio.

Layout Tool Updates

I refined the layout tool a bit, I got it to now generate mesh for the roads:

and just refined the parameters so it's more straight forward for the user so it literally now only has 1 accessible seed to change generation.

The Environment

I spent a bit of time working on the ~v i b e s~ and just went crazy with the amount of fog. Then I looked at an older version of the file and went like nope and am going to change it back. But maybe add a little bit more fog to the older version.

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